
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive sorting activity.
Curriculum indicatorค 2.1 ป.2/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Sort into
Small things are measured in centimetres; large things and long distances in metres.
Sort into
Compare each with fifty - below goes in the first group, above in the second.
Sort into
Work out the answer first, then look at the ones digit to see if it is even or odd.
Before you play
Choose a sensible unit: centimetres or metres for length (indicator ค 2.1 ป.2/2), grams or kilograms for weight (ค 2.1 ป.2/4), with review of comparing to 50 and odd or even answers.
4 sorting questions with 2 boxes each - A pencil and an eraser in centimetres; the height of a room and a football pitch in metres - 23 and 41 are less than 50; 78 and 95 are more - 2 × 5 and 6 + 6 give even answers; 3 + 4 and 5 + 4 give odd ones - One biscuit and a pen in grams; a large sack of rice and a student in kilograms
Use to close a measurement lesson, about 6 minutes. In team mode, ask each team to explain one choice. - Beforehand, have pupils look at 1 cm on a ruler and stretch their arms to show roughly 1 metre - For weight, if you have scales, weigh a real pen to show it is only a few grams - Q2 and Q3 are number review, not measuring; warn pupils so they are not thrown - Play it linked to the class to record results in the mark book
- Choosing centimetres for the height of a room, since pupils have seen people's height in cm. Point out a room is several metres tall and the number in cm would be huge - Putting "one student" under grams. Ask what unit the school nurse uses when weighing them - Placing 2 × 5 under odd because of the 5, without working out 10 first