
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 2.1 ป.2/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
A twenty-four hour clock says which part of the day it is without ambiguity.
January is the first month and December the twelfth.
Add two-digit numbers by working the tens and the ones separately.
Before you play
Link parts of the day to 24-hour times and months to their place in the year, as a base for time problems (indicator ค 2.1 ป.2/1), plus review of two-digit addition and doubles.
4 matching questions, 4 pairs each - Morning with 07:00, afternoon with 15:00, night with 21:00 - April with the 4th month, August with the 8th month - 30 + 25 with 55 and 50 + 45 with 95 - Double 9 with 18, double 15 with 30
Play as review before a short quiz on time, 5-6 minutes. Team races work well because matching is quick. - For months, have the class count months on their fingers from January first - For clocks, if 15:00 is unfamiliar, relate it to 3 in the afternoon - Afterwards, ask pupils to say when they wake up in 24-hour time - Play it linked to the class to record results in the mark book
- Swapping afternoon with 12:00 and midday with 15:00, because times after noon are not yet secure. Draw a timeline of the day on the board - Counting August as the 7th or 9th month. Chant the months while counting on fingers - 40 + 35 and 50 + 45 give 75 and 95; matching only on the ones digit (both 5) leads to swaps