
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 1.1 ป.2/5
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Subtracting two-digit numbers with borrowing.
Revising the three and four times tables, the first two to know by heart.
Look at where the digit sits in the number.
Before you play
Mixed P2 review: subtraction with borrowing, the 3 and 4 times tables (indicator ค 1.1 ป.2/5), the value of each digit in a two-digit number, and matching clock times to daily routines.
4 matching questions - 50 - 27 with 23 and 60 - 38 with 22 - 3 × 7 with 21 and 4 × 9 with 36 - The 3 in 35 is worth 30; the 2 in 72 is worth 2 - 07:00 go to school, 21:00 go to bed
Use at the end of term or before a test as several topics in one game, 6-8 minutes. Play in teams with scrap paper. - In the subtraction question, 22, 23 and 25 are close together; have teams work them out rather than guess from the tens - For place value, build 35 with tens rods and unit cubes to show the 3 means three tens - The on-screen explanation for the times-table question says the 3 and 4 tables are the first two to learn; most classes start with 2, 5 and 10, so tell pupils not to take that line literally - Play it linked to the class to record results in the mark book and see which topic needs reteaching
- Swapping 60 - 38 and 50 - 27 after forgetting to borrow, then picking the nearest answer. Work each in columns - Matching the 3 in 35 to 3 instead of 30, looking at the digit but not its position - If the 4 times table is shaky, pairing 4 × 9 with the wrong product. Count up in fours