
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.1 ป.2/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Compare the tens first; if they match, look at the ones.
Start with the number that has the most tens.
The tens are all the same, so order them by the ones.
Before you play
Compare and order four two-digit numbers, both smallest to largest and largest to smallest, checking the tens before the ones (indicators ค 1.1 ป.2/2 and ป.2/3).
4 ordering questions, drag the cards into order - 23, 35, 48, 67 smallest to largest - 91, 78, 56, 34 largest to smallest - 41, 43, 46, 49 all share the same tens, so the ones decide - 10 + 5, 20 + 5, 30 + 5, 40 + 5 work out the sums, then order
Use after teaching comparison, about 5 minutes. In teams, one pupil drags and another checks. - Before Q2, have the class say "largest to smallest means the biggest goes first", since it is the only one in reverse - For 41 to 49, have pupils cover the tens and order only the ones - Extend off-screen: four pupils hold number cards and line up at the front - Play it linked to the class to record results in the mark book
- In Q2, ordering smallest first out of habit after Q1. Read every instruction aloud - In the sums question, some get stuck because every card ends in + 5. Write 15, 25, 35, 45 beside the cards first - 41 to 49 is usually easy, but quick dragging can swap 43 and 46