
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 2.1 ป.2/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
The short hand gives the hour and the long hand the minutes; the long hand on twelve means exactly on the hour.
The long hand on six means half an hour has passed - you say "half past".
Think about your own routine at each time of day.
Before you play
Read digital times as spoken Thai, both on the hour and half past, link parts of the day to routines, and know how units of time relate, as a base for time word problems (indicator ค 2.1 ป.2/1).
4 matching questions - 08:00 eight in the morning, 15:00 three in the afternoon, 18:00 six in the evening - 07:30 half past seven, 13:30 half past one in the afternoon - Morning with eat breakfast, night with go to bed - 1 hour = 60 minutes, 1 day = 24 hours, 1 week = 7 days
Use after teaching how to read the time, about 6 minutes, team mode. The game shows digital times, not clock faces, so keep a geared teaching clock at the front. - After Q1 and Q2, have a team member set the teaching clock to each card's time - 13:30 is the hardest; count on from midday: one hour past 12 is one in the afternoon - In English mode Q3 shows "cold" where it should say "evening" (a mistranslation of เย็น); warn pupils or play in Thai mode - Play it linked to the class to record results in the mark book
- Matching 13:30 with half past eleven, or 15:00 with six in the evening, because afternoon times are not yet secure. Draw a timeline from 12:00 to 18:00 - Reading 18:00 as "eight o'clock" because of the 8. Recall that afternoon and evening hours in Thai are counted from noon - Swapping 1 minute = 60 seconds and 1 hour = 60 minutes since both are 60