
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 1.1 ป.4/9
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Multiplying a two-digit number by a single digit.
Round to the nearest ten.
Classify angles by their size, using ninety and one hundred and eighty as the marks.
Before you play
Multiply two-digit by one-digit numbers (indicator ค 1.1 ป.4/9), round to the nearest ten (indicator ค 1.1 ป.4/7), classify angles by their degrees (ค 2.2 ป.4/1), and match units to what they measure.
4 matching questions - 14 × 3 = 42, 16 × 4 = 64, 21 × 5 = 105, 18 × 2 = 36 - Round 23 to 20, 38 to 40, 51 to 50, 67 to 70 - 45 degrees acute, 90 right, 120 obtuse, 180 straight - Square centimetre with area, millilitre with volume of liquid
Use for P4 mid-term review, about 6 minutes, team mode. - For rounding, draw a 20 to 70 number line and have teams point to the nearest ten for each number - 21 × 5 = 105 is the only three-digit product - For angles, teams draw 120 degrees with a protractor next to 90 degrees - Play it linked to the class to record results in the mark book
- For 16 × 4 and 14 × 3, forgetting to carry gives 44 or 32, which are not on the cards, so pupils guess. Work on paper - Rounding 51 up to 60, thinking rounding always goes up. Use the number line - Not knowing 180 degrees is a straight angle because it looks like a line. Open a book until it lies flat