
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.1 ป.4/4
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Put both over twelfths and compare.
Start at three and double each time.
Compare the thousands first; if they match, work through hundreds, tens and ones in turn.
Before you play
Order unit fractions from smallest to largest (indicator ค 1.1 ป.4/4), order a doubling pattern, order four-digit numbers made from the same digits, and order the steps for simplifying a fraction.
4 ordering questions - 1/6, 1/4, 1/3, 1/2 smallest to largest - 3, 6, 12, 24 doubling each time - 9870, 8790, 7980, 6890 largest to smallest - List factors of the top, list factors of the bottom, find the highest common factor, divide both by it
Use after teaching lowest terms, about 6 minutes, team mode. - For 1/6 to 1/2, lay fraction strips side by side: the bigger the bottom number, the smaller the piece - After the steps question, teams use the steps to simplify 8/12 on paper - For the four-digit numbers, notice how 9, 8 and 7 swap between thousands and hundreds - Play it linked to the class to record results in the mark book
- Ordering 1/2, 1/3, 1/4, 1/6 as smallest first, thinking a small bottom number means a small fraction. Use fraction strips or the pizza story - Swapping 8790 and 7980, which use the same digits. Compare the thousands first - Swapping the first two steps (factors of the top or bottom first), which can be done in either order, but the game accepts only one; if a pupil swaps them and can explain, count the understanding as sound