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Order the problem-solving steps

Mathematics

Order the problem-solving steps

An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorค 1.1 ป.4/11

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the steps of solving a word problem in order.

    • check the answer
    • choose the method
    • read the problem carefully
    • work out what it is asking
    Read the explanation

    Read it properly first so you know what is being asked, then choose the method.

  2. Put the fractions in order from smallest to largest.

    • 1/2
    • 1/3
    • 1/5
    • 1/8
    Read the explanation

    The tops match; the bigger the bottom, the smaller the piece - so order by bottom, largest first.

  3. Put the numbers in order from smallest to largest.

    • 12000
    • 1205
    • 3400
    • 456
    Read the explanation

    Count the digits first, then compare place by place from the left.

Before you play

Game teaching guide

What children will practise

Order the steps for solving a word problem (indicator ค 1.1 ป.4/11) and for finding a rectangle's area (indicator ค 2.1 ป.4/3), order unit fractions (ค 1.1 ป.4/4), and order numbers with different numbers of digits.

What's in the worksheet

4 ordering questions - Read the problem carefully, work out what it asks, choose the method, check the answer - 1/8, 1/5, 1/3, 1/2 smallest to largest - 456, 1205, 3400, 12000 smallest to largest - Measure the width, measure the length, multiply, write the answer in square units

How to use it in class

Use at the start of a word-problem unit to set the steps the class will use all year, about 5 minutes, team mode. - After Q1, post the four steps on the wall and use them for every problem in the unit - After the area question, teams measure a desk or exercise book and find its area following the steps - For fractions, compare 1/8 and 1/2 with fraction strips - Play it linked to the class to record results in the mark book

Common sticking points

- Swapping "read the problem" and "work out what it asks", which happen together while reading; accept the reasoning - Swapping width and length in the area steps, which can be measured in either order; value the reasoning over the order, since the game accepts only one - Putting 1/2 first, thinking a small bottom number means a small fraction - Swapping 12000 and 1205, which both start with 1 and 2. Count the digits first