
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 5. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 2.1 ป.5/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
A perimeter is all the sides added; the formula is a shortcut for that sum.
Work out the area of each shape and match it.
Being able to switch between the two makes the arithmetic much quicker.
Before you play
Match shapes to perimeter formulas, work out areas of rectangles and triangles, convert decimals to fractions, and name the statistics mean, mode, range and median.
4 matching rounds of 4 pairs each - Shape to perimeter formula: rectangle with (width + length) × 2, circle with 2 × pi × radius - Question to answer: a square of side 5 with 25, a triangle with base 6 and height 4 with 12 - Decimal to fraction: 0.2 with 1/5, 0.75 with 3/4 - Statistical terms: mode with the value that occurs most often, range with largest minus smallest
Use as a mixed revision game before the end-of-term test; about 5-6 minutes. - Play in teams, since round 4 uses words some children have not met - Before round 4, either skip it or briefly teach mode, range and median with the class's own scores - In round 2, have children say the answers are areas, not perimeters - Play it linked to the class to record results in the mark book.
- Round 4: median and mean are easily confused because children call both the middle value; stress that the median needs the data in order - Round 2: having worked out a perimeter of 20 for the square, children cannot find it and pair the square with 70 or 36 - Round 1: the circle formula uses pi, which Grade 5 has not met, so it is usually matched last by elimination