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Grade 3 science: light, circuits, day

Science

Grade 3 science: light, circuits, day

An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 6 questions in an interactive multiple choice activity.

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Where does a cactus store water?

    • stem
    • leaves
    • roots
    Read the explanation

    A cactus stores water in its thick stem so it can survive in the desert.

  2. Why can we see an object?

    • the object is hot
    • light reflects into our eyes
    • our eyes give out light
    Read the explanation

    Light reflects off the object into our eyes.

  3. Which material conducts electricity well?

    • rubber
    • glass
    • copper
    Read the explanation

    Metals such as copper conduct electricity well, which is why wires are made of it.

Before you play

Game teaching guide

What children will practise

A mixed Grade 3 review: how a cactus stores water, how we see, a material that conducts electricity, day and night, protein, and the independent variable. Each item comes from a different unit, so the set is not tied to any single indicator; use it as a general review.

What's in the worksheet

6 questions, multiple choice with three options each - A cactus stores water in its stem - Copper conducts electricity well (distractors rubber, glass) - Day and night come from Earth spinning on its axis (distractor: Earth orbiting the Sun) - Protein builds and repairs the body; the independent variable is what we deliberately change

How to use it in class

A review before Grade 3 end-of-term tests, about 5 minutes, solo. Check the gradebook for the most-missed question and replay that topic's own set, such as QS-SCI-P3-EARTH-01 for question 4 or QS-SCI-P3-EXP-01 for question 6. In question 4 the distractor Earth orbiting the Sun is close to the answer, so pause to separate the two. You can link it to a class and record it in the gradebook.

Common sticking points

- Question 4: choosing Earth orbiting the Sun, as it is also Earth moving. Recall that spinning makes a day and orbiting makes a year. - Question 1: choosing roots because water is underground. Show a cross-section of a fleshy cactus stem. - Question 6: choosing the result we measure at the end, which is the dependent variable. Use the hook ต้น means the cause.

Grade 3 science: light, circuits, day — AR game for Grade 3 | Krufahda