
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.1 ป.1/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Put them in the order they really happen.
Count in order from two to five.
The five times table from five to twenty.
Before you play
Put events and numbers in order: a day's routine, consecutive numbers, counting on in fives, and the steps of counting objects carefully.
4 rounds, a put-in-order game with 4 steps each - Wake up > go to school > go home > go to bed - 2 > 3 > 4 > 5 - Counting on in fives: 5 > 10 > 15 > 20 - Counting things: line them up > count one at a time > remember the last number > write the numeral
Use early in Grade 1, 5 minutes; round 4 is a good way to teach counting before using counters. - Play as a class; for round 3, count fingers a hand at a time: five, ten, fifteen, twenty - After round 4, children count the pencils in a box following the game's steps - If many miss round 4, ask "If the things are in a heap, can we tell which ones we've counted?" - Play it linked to a class and the scores go into the class gradebook.
- In round 4, putting write the numeral before remember the last number, since they happen almost together - In round 3, swapping 15 and 20 before counting in fives is familiar - In round 1, little difficulty is expected; the routine order is clear