
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 2.2 ป.1/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Spotting shapes in everyday things sticks faster than learning their names.
Count the sides of each shape - a circle has none.
Read the numerals correctly first and the arithmetic comes easily.
Before you play
Link flat shapes to everyday objects, count the sides of triangles, quadrilaterals and pentagons, know a circle has no straight sides, and review reading numbers and adding.
4 rounds, a matching game with 4 pairs each - Circle with a wheel; square with a floor tile; rectangle with a door - Triangle with 3 sides; pentagon with 5; circle with none - 8 with แปด; 10 with สิบ - 4 + 4 with 8; 5 + 5 with 10
Use after teaching shape names. 5-6 minutes. - Play in teams; for round 1, each team finds one more classroom object of the same shape - For round 2, children trace the sides of paper shapes with a finger and count - If many miss round 1, ask "Are all four sides the same length?" to separate square from rectangle - Play it linked to a class and the scores go into the class gradebook.
- In round 1, swapping square and rectangle, as a tile and a door are both four-sided - In round 2, not knowing the pentagon and matching by elimination - In round 2, unsure whether a circle has a side, since its edge looks like one curved line