
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 1. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorค 1.1 ป.1/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Adding zero adds nothing, so the number stays the same.
Nothing plus nothing is still nothing.
Take them all away and none are left.
Before you play
Understand zero as the number for nothing: adding or subtracting zero changes nothing, a number minus itself is zero, and one comes after zero, in line with indicator ค 1.1 ป.1/1 on counting numbers and zero.
6 questions, multiple choice with 3 options each - 5 + 0 = 5 (50 is a distractor) - 0 + 0 = 0 - 9 - 9 = 0 (18 is a distractor) - 6 - 0 = 6 (60 is a distractor) - The number after 0 is 1
Use after teaching zero. 4-5 minutes. - Before playing, use an empty plate as 0 and ask how many oranges there are after putting 5 on the empty plate - Play as a class; children give a reason after each question - If many choose 50 or 60, point out we are not writing digits side by side but combining amounts - Play it linked to a class and the scores go into the class gradebook.
- In questions 1 and 5, choosing 50 and 60 by writing the digits side by side instead of adding or subtracting - In question 3, choosing 18 by adding instead of subtracting when the two numbers match - In question 4, choosing 1 because we start counting at one, and counting numbers do start at 1