
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive sorting activity.
Curriculum indicatorค 1.1 ป.2/4
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Sort into
See whether the ones can be subtracted directly or need a borrow.
Sort into
Numbers in the five times table end in zero or five.
Sort into
Compare the tens with seven - fewer than seven tens means less than seventy.
Before you play
Decide whether a two-digit subtraction needs borrowing, a step towards subtraction (indicator ค 1.1 ป.2/4), recognise multiples of 5, compare numbers with 70, and tell units of time from units of money.
4 sorting questions with 2 boxes each - 45 - 23 and 68 - 34 need no borrowing; 42 - 17 and 51 - 29 do - 20 and 35 are in the 5 times table; 22 and 38 are not - 45 and 69 are less than 70; 88 and 91 are more - Minute and hour are units of time; baht and satang are units of money
Use just before teaching subtraction with borrowing, so pupils learn to spot which ones need it. About 5-7 minutes; solo mode shows individual understanding. - For the borrowing question, pupils need not work out answers: just compare the ones digits - For the 5 times table, count up in fives together to 40 - 69 versus 70 is a good moment to talk about numbers that are very close - Play it linked to the class to record results in the mark book
- Putting 51 - 29 under "no borrowing" because 5 tens is more than 2 tens. Stress that the ones (1 and 9) decide it - Placing 69 in "more than 70" because the 9 looks big. Compare the tens first - Satang is unfamiliar to some since the coins are rarely used now. Show a 25 or 50 satang coin