
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive sorting activity.
Curriculum indicatorค 1.1 ป.2/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Sort into
Even numbers end in 0, 2, 4, 6 or 8; odd numbers end in 1, 3, 5, 7 or 9.
Sort into
Even plus even is even, odd plus odd is even, but even plus odd is odd.
Sort into
Compare the tens digit with three - fewer than three tens means less than thirty.
Before you play
Sort odd and even numbers (indicator ค 1.1 ป.2/1), notice that even plus odd gives odd, compare numbers with 30, and work out products in the 2 and 5 times tables to compare with 20.
4 sorting questions with 2 boxes each - 24 and 50 are even; 37 and 63 are odd - 2 + 4 and 5 + 5 give even answers; 3 + 4 and 6 + 7 give odd answers - 18 and 29 are less than 30; 45 and 72 are more - 2 × 5 and 2 × 8 are less than 20; 5 × 6 and 5 × 9 are more
Use after teaching odd and even, 6-8 minutes. Team mode suits it: teams discuss before dragging. - For sums, work out the answer first, then look at the ones digit. Then use 5 + 5 to notice that odd plus odd gives even - For products, allow counting up in fives on paper - Play it linked to the class to record results in the mark book
- Putting 5 + 5 under odd because 5 is odd. Work out the sum, 10, first - Judging 63 as even because of the 6. Cover the tens digit and look only at the ones - Guessing 2 × 8 or 5 × 6 from the digits shown when the 5 times table is not secure. Count up in fives