
Grades 1–3 (P.1–P.3)
Mathematics
An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorค 2.2 ป.2/1
A look before you play
A few real prompts from the game to help you choose an activity for your class.
What distinguishes each kind of quadrilateral.
Count the faces of each solid.
The kinds of line used in geometry.
Before you play
Describe 2D shapes (all sides equal, opposite sides equal), revisiting indicator ค 2.2 ป.2/1, count the faces of 3D solids, know the names perpendicular, parallel and radius, and review the 6 to 9 tables.
4 matching questions - Rectangle with opposite sides equal; circle with every point the same distance from the centre - Cube 6 faces, square-based pyramid 5 faces, cylinder 2 flat faces - Two lines meeting at a right angle with perpendicular; centre to edge with radius - 6 × 8 = 48, 7 × 6 = 42, 9 × 8 = 72
Use as an extension after geometry lessons, 6-8 minutes, team mode, with shape models and a pair of compasses or a bottle lid to show. - The lines question uses words not yet in the P3 curriculum (radius, circumference, perpendicular); draw each on the board before playing - For faces, let teams handle a real pyramid: 1 base face and 4 side faces - Play it linked to the class to record results in the mark book
- In Q1, a square also has opposite sides equal and an equilateral triangle also has all sides equal, so pupils may swap them. Teach them to pick the most specific description for each shape - Counting 4 faces on the square-based pyramid by forgetting the base - Mixing up circumference and radius, both new words. Draw a circle and point to each