
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 6 questions in an interactive multiple choice activity.
Curriculum indicatorค 1.1 ป.4/7
A look before you play
A few real prompts from the game to help you choose an activity for your class.
The ones digit is seven, which is more than five, so round up to fifty.
The ones digit is two, which is less than five, so round down to thirty.
Exactly fifty, and the rule is to round up - three hundred.
Before you play
Round numbers to the nearest ten, hundred and thousand, including the exactly-halfway case, and use rounding to estimate a sum (indicator ค 1.1 ป.4/7).
6 multiple-choice questions - 47 to the nearest ten is 50; 32 is 30 - 250 to the nearest hundred is 300; distractors 250 and 200 - 1,234 to the nearest thousand is 1000; distractor 1200 - 89 to the nearest ten is 90 - Estimate 48 + 31: 80
Use after teaching rounding with a number line, about 6 minutes, team mode, with a number line on the board. - 250 is exactly halfway; let teams discuss before revealing, then settle the rule that halfway rounds up - For 1,234, the distractor 1200 is rounding to the hundred; ask which place the question asked for - For the estimate, teams also work out the exact 79 and compare - Play it linked to the class to record results in the mark book
- Choosing 200 for 250, thinking halfway rounds down, or 250 by not rounding at all - Choosing 1200 for 1,234 by rounding to the hundred out of habit. Underline "thousand" - Choosing 45 for 47, rounding to the nearest number ending in 5