
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive sorting activity.
Curriculum indicatorค 2.1 ป.6/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Sort into
Solids with only flat faces, and solids with a curved surface.
Sort into
Formulas for two-dimensional shapes and formulas for three-dimensional ones.
Sort into
Negative numbers sit to the left of zero on the number line.
Before you play
Classify solids with all flat faces versus a curved surface (ค 2.2 ป.6/3), 2D versus 3D formulas, positive versus negative numbers, and probability versus statistics questions.
4 sorting rounds, dragging 4 cards into 2 groups - All flat faces or a curved surface: cube, sphere, pyramid, cylinder - 2D or 3D formula: base × height ÷ 2, width × length × height, 2 × pi × radius, side × side × side - Positive or negative: 12, -12, 0.5, -0.5 - Probability or statistics: chance of a 6, mean of scores, chance of a red ball, mode of data
Use as the last review game of the year across several units; about 5 minutes. - Play in teams with real objects (a box, a ball, a can) to handle for round 1 - In round 2, have teams say what each formula finds before deciding 2D or 3D - In round 4, point out that the word chance signals probability - Some items extend beyond primary indicators. Use them for discussion or preparation for Grade 7, not to judge attainment - Play it linked to the class to record results in the mark book.
- Round 1: the cylinder may go in the all-flat group because it has 2 flat circular faces - Round 2: 2 × pi × radius may go under 3D because the circle formula is unfamiliar - Round 3: -0.5 may be thought positive because it is close to zero