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Patterns and relationships

Mathematics

Patterns and relationships

An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive ordering activity.

Curriculum indicatorค 1.2 ป.6/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Put the cube numbers in order from smallest to largest.

    • 1
    • 27
    • 64
    • 8
    Read the explanation

    One, eight, twenty-seven and sixty-four are one to four cubed.

  2. Put the numbers in order, increasing by 7.

    • 14
    • 21
    • 28
    • 7
    Read the explanation

    Seven, fourteen, twenty-one and twenty-eight are the seven times table.

  3. Put the numbers in Fibonacci order.

    • 1
    • 2
    • 3
    • 5
    Read the explanation

    Each number is the sum of the two before it.

Before you play

Game teaching guide

What children will practise

Spot number patterns (cube numbers, the 7 times table, the Fibonacci sequence) and put the steps for finding a sequence's rule in order, following ค 1.2 ป.6/1.

What's in the worksheet

4 ordering rounds of 4 cards - Cube numbers smallest first: 1, 8, 27, 64 - Going up in 7s: 7, 14, 21, 28 - Fibonacci order: 1, 2, 3, 5 - Steps to find a rule: look at the numbers, find the differences, state the rule, use it for the next number

How to use it in class

Use to open the patterns and relationships unit; about 4 minutes. - Play as a class on the projector; after round 3 ask for the next number after 1, 2, 3, 5 (it is 8) - For round 1, build a 2 × 2 × 2 cube to show why 8 is a cube number - Use round 4 as the routine for pattern problems throughout the unit - Play it linked to the class to record results in the mark book.

Common sticking points

- Rounds 1-3 are simply ascending numbers, so children can order them without knowing cubes or Fibonacci; ask follow-up questions to check real understanding - Round 4: 'state the rule' and 'find the differences' may be swapped by children who guess the rule first - Round 3: children may ask why there is only one 1, having seen 1, 1, 2, 3, 5 elsewhere