
Grades 4–6 (P.4–P.6)
Mathematics
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive ordering activity.
Curriculum indicatorค 1.1 ป.6/8
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Convert them all to decimals before comparing.
Percentages can be compared directly.
Move the constant first, then deal with the coefficient.
Before you play
Order numbers in different forms (negatives, decimals, improper fractions), order percentages past 100, put the steps for solving an equation in order, and order units of area.
4 ordering rounds of 4 cards - Numbers smallest first: -2, 0, 0.5, 3/2 - Percentages smallest first: 5%, 25%, 50%, 125% - Steps to solve an equation: move the constant, collect like terms, divide by the coefficient, check - Units of area smallest first: square millimetre, square centimetre, square metre, square kilometre
Use as a pre-test review; about 4-5 minutes. - Play in teams; for round 1 draw a number line, writing 3/2 as 1.5 - In round 4, ask what each unit would measure, e.g. a book cover, a classroom, a province - Round 3 uses words Grade 6 rarely meet (term, coefficient); explain them first or skip the round - Some items extend beyond primary indicators. Use them for discussion or preparation for Grade 7, not to judge attainment - Play it linked to the class to record results in the mark book.
- Round 1: 3/2 may be put before 0.5 by children who think fractions are always less than 1 - Round 3: most children cannot order it, not knowing 'term' or 'coefficient', and the keyed order is debatable - Round 2: 125% may be misplaced by children who think percentages stop at 100