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How living things adapt

Science

How living things adapt

An AR classroom game for Grade 3. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive matching activity.

Curriculum indicatorว 1.1 ป.5/1

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Match each animal to how it is adapted.

    • a camel
    • a polar bear
    • a fish
    • a cactus
    Read the explanation

    Animals have features that help them survive where they live.

  2. Match each plant to where it grows.

    • a lotus
    • a cactus
    • a mangrove
    • a pine
    Read the explanation

    Each kind of plant suits a different environment.

  3. Match each animal to how it hides.

    • a chameleon
    • a leaf insect
    • a zebra
    • a squid
    Read the explanation

    Camouflage helps an animal escape predators or catch prey.

Before you play

Game teaching guide

What children will practise

Connects living things' features to where they live: camels, polar bears and cacti adapting, plants and their habitats, camouflage, and bird beaks matched to food. It matches indicator ว 1.1 ป.5/1 (structures and features suited to a habitat as a result of adaptation), Grade 5 content introduced early here.

What's in the worksheet

4 questions, a matching game with four pairs each - Match a polar bear to thick fur and fat, and a cactus to stores water in its stem - Match a mangrove to a mangrove forest and a pine to cold uplands - Match a leaf insect to shaped like a leaf - Match a woodpecker to insects under bark and a duck to filters food from water

How to use it in class

Use it after pictures or clips of animals in different habitats, about 6-8 minutes in teams. After question 4, have teams guess what food a chicken's or a sparrow's beak suits. On question 3, point out that a squid squirting ink is escaping rather than camouflaging, so children do not learn it wrongly. A good follow-on is designing an imaginary desert animal. You can link it to a class and record it in the gradebook.

Common sticking points

- Question 1: matching the camel to stores water, or believing the hump holds water, a common misconception. Stress that the hump stores fat. - Question 3: swapping zebra and chameleon, not seeing how stripes hide anything. Show a picture of a whole herd where the stripes blur together. - Question 4: swapping hummingbird and woodpecker since both have long beaks. Compare a slender beak that reaches into flowers with a strong one that drills wood. - Question 1 says animals but includes the cactus, a plant; mention this before playing. In question 3, กิ้งก่า is the general word for lizard: the strong colour-changer is the chameleon, while most Thai garden lizards change colour only a little.