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Rooms and furniture

English

Rooms and furniture

An AR classroom game for Grade 2. Learners can aim with their hands at the camera or play by tapping the screen.

This set has 4 rounds in an interactive matching activity.

Curriculum indicatorต 1.1 ป.2/2

A look before you play

Sample questions

A few real prompts from the game to help you choose an activity for your class.

  1. Match each word to its meaning.

    • table
    • chair
    • bed
    • door
    Read the explanation

    Furniture found in every home.

  2. Match each room to what is in it.

    • kitchen
    • bedroom
    • bathroom
    • living room
    Read the explanation

    Everything has a room it belongs in.

  3. Match each word to its meaning.

    • window
    • wall
    • floor
    • roof
    Read the explanation

    Words for the parts of a house, enough to describe your own to a friend.

Before you play

Game teaching guide

What children will practise

Read names of furniture and parts of a house (table, window, roof), link rooms to the things in them and activities to rooms, such as cook to kitchen (indicator ต 1.1 ป.2/2).

What's in the worksheet

4 questions, matching 4 pairs each - chair to เก้าอี้, door to ประตู - kitchen to stove, bathroom to soap, living room to sofa - wall to ผนัง, roof to หลังคา - sleep to bedroom, study to study room

How to use it in class

A good lead-in before children draw a plan of their home and label it in English, about 5 minutes, whole class. During Q3, point to the real door, window, wall and floor. - After Q2 and Q4, ask Where do you sleep? Where do you cook? - Many homes have no study room; say it is just an example - Play it linked to your class so scores go into the gradebook

Common sticking points

- wall and floor (Q3) get swapped as both are new. Touch the wall and stamp on the floor while saying them - stove (Q2) is unknown to many children and is matched last by elimination. Teach it as เตา - wash (Q4): some match it with kitchen because dishes are washed there; both have a reason