
Grades 4–6 (P.4–P.6)
English
An AR classroom game for Grade 4. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorต 1.1 ป.4/2
A look before you play
A few real prompts from the game to help you choose an activity for your class.
The subjects on the timetable.
The equipment tells you the subject; learn them as pairs and the names come faster.
Words for talking about school.
Before you play
Read subject names and places in school, link equipment to subjects (microscope to Science), and match real classroom phrases such as Can you say it again? to their use (indicator ต 1.1 ป.4/2).
4 questions, matching 4 pairs each - Maths to คณิตศาสตร์, Music to ดนตรี - paintbrush to Art, recorder to Music - playground to สนามเด็กเล่น, canteen to โรงอาหาร - I do not understand. to saying you do not understand, Can you say it again? to asking to hear it again
Use early in the year so the Q4 phrases become everyday classroom language; about 5 minutes, whole class. Then post the four phrases beside the board. - For Q1, open the class timetable and have children read the subject names in English - Use Thai mode: English mode repeats the same word on both sides in Q1 and Q3 - Play it linked to your class so scores go into the gradebook
- recorder (Q2): children may think of a voice recorder rather than the instrument and match it with Science - microscope (Q2) is hard to read but often right by elimination - I have finished. and I do not understand. (Q4): weaker readers swap them, as both are long