
Grades 4–6 (P.4–P.6)
English
An AR classroom game for Grade 6. Learners can aim with their hands at the camera or play by tapping the screen.
This set has 4 rounds in an interactive matching activity.
Curriculum indicatorต 1.1 ป.6/4
A look before you play
A few real prompts from the game to help you choose an activity for your class.
Each wh-word asks for something different; knowing which finds the answer faster.
Linking words show how two sentences relate - the key to reading for meaning.
Sequence words tell you which event came first.
Before you play
Practise tools for reading for meaning (ต 1.1 ป.6/4): what Who, When, Where and Why ask for, the meanings of because, but, so and and, the sequence words first, then, finally and before, and where text types like a menu or recipe are found.
4 matching questions, 4 pairs each - Match Why to asks for a reason and When to asks about a time - Match so to ดังนั้น and but to แต่ - Match before to ก่อนหน้า and finally to ในที่สุด - Match timetable to railway station and recipe to cookery book
Use before reading a story or real text, 5 minutes in team mode. - For item 4, show real examples such as a restaurant menu or train timetable and ask what that kind of text looks like - After item 1, each team writes two wh-questions about the coming text Play it linked to a class and the results go into the mark book.
- Item 4: mismatching timetable when pupils know it only as a school timetable - Item 2: swapping so and because, both about reasons - Item 3: matching before with อันดับแรก, which is close in meaning